Data exported | 26/2/2015 23:40:45 |
Chrome version | Chrome/40.0.2214.115 |
Operating system | Windows NT 6.3 |
Software rendering list version | 9.13 |
Driver bug list version | 7.12 |
ANGLE commit id | d77bd1632e4c |
2D graphics backend | Skia |
Command Line Args | --flag-switches-begin --flag-switches-end |
Graphics | 0.0 |
Gaming | 0.0 |
Overall | 0.0 |
Initialization time | 109 |
Sandboxed | true |
GPU0 | VENDOR = 0x10de, DEVICE= 0x0622 |
Optimus | false |
AMD switchable | false |
Desktop compositing | Aero Glass |
Driver vendor | NVIDIA |
Driver version | 9.18.13.4144 |
Driver date | 2-3-2015 |
Pixel shader version | 4.0 |
Vertex shader version | 4.0 |
Machine model name | |
Machine model version | |
GL_VENDOR | Google Inc. |
GL_RENDERER | ANGLE (NVIDIA GeForce 9600 GT Direct3D11 vs_4_0 ps_4_0) |
GL_VERSION | OpenGL ES 2.0 (ANGLE 2.1.d77bd1632e4c) |
GL_EXTENSIONS | GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_NV_pixel_buffer_object GL_OES_mapbuffer GL_EXT_map_buffer_range GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_EXT_texture_rg GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_sRGB GL_ANGLE_depth_texture GL_EXT_texture_storage GL_OES_texture_npot GL_EXT_draw_buffers GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_NV_fence GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source |
Window system binding vendor | Google Inc. (adapter LUID: 0000000000005a51) |
Window system binding version | 1.4 (ANGLE 2.1.d77bd1632e4c) |
Window system binding extensions | EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size |
Direct rendering | Yes |
Reset notification strategy | 0x8252 |
GPU process crash count | 0 |